Clearly defined goals and fair, incremental rewards are two game design techniques that could motivate the 'gamer generation' in the workforce, according to a US academic. Ler mais aqui.
E há quem defenda que o mesmo se deve aplicar na Educação!!!!
"Last year, Sheldon replaced the traditional grading system in two of his game design classes with a system that is based on experience points (XP), which were typically used to track progress in role-playing games. Students commenced the program as avatars at level one, which corresponded to zero XP and a grade of ‘F’. They gained XP by completing ‘quests’, ‘fighting monsters’ and ‘crafting’– in other words, giving presentations, sitting quizzes and exams, and handing in projects"
Estará perto o dia em que as reuniões de avaliação serão feitas num suporte "Farmville"? Ou as classificações dos alunos serão "lançadas no Facebook"?
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